![]() They've made it clear it's not safe to work with this engine. "Install bombing," in which angry users spoof multiple installs in order to rack up charges against a target developer, is a risk under this scheme, as is simple piracy the policy also calls into question how indie developers will want to deal with things like charity bundles and Game Pass, which can bring their games to very large audiences without the attendant revenue. That sounds like a lot of money, but as we noted yesterday, there are a lot of other factors that could come into play and cause real headaches for devs. ![]() ![]() For Unity Personal, the free engine that many beginning and small indie developers use, those thresholds are $200,000 earned over the previous 12 months, and 200,000 installs one those marks are met, developers will be charged 20 cents every time someone installs their game. The policy announced yesterday will see a "Runtime Fee" charged to games that surpass certain installation and revenue thresholds. The uproar is primarily driven by two factors: Unity is attaching a flat per-install fees to games that use its engine, and it's arbitrarily scrapping existing deals and making the changes retroactive. Joe Wintergreen, a designer and programmer whose recent credits include Weird West and Stray Gods, actually launched a website for developers who want to move from Unity to Unreal, called. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |