All scenarios are generated at random after the player sets a series of parameters (do you remember when Combat Mission had random battles that actually worked?). There are no canned scenarios in Armored Brigade. While zoomed in, you can see the individual vehicles and soldiers. When zoomed out, the maps look like real military topographic maps, similar to the ones in Steel Beasts or Armored Task Force. Feature-wise, the maps are simplified but very functional, at a mid-road between the simplistic ones in TacOPs and the exquisite topographic maps in Armored Task Force. The scope of the game is similar to the one in TacOPs and the continuous time approach reminds me to the one in Armored Task Force, Close Combat and Conquest of the Aegean. This project strikes me as the labor of a very talented fellow who knows both what he wants and what he can do. This one-man show did not fall prey to over-ambitious goals as other indie projects did (Combat Mission Campaigns anyone?). What do get when you combine a bit of TacOps, Armored Task Force, Close Combat, Point of Attack 2, Combat Mission and Conquest of the Aegean?Īrmored Brigade is a free tactical real-time war game featuring Cold War-era armies that fight in randomly-generated, non-hexed maps.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |